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Anneal
Bass-safe triple-stage saturator

Anneal - How the signal is built
Stereo in. Left and right stay independent.
Input first. Oversample if you want it (off / 2× / 4× / 8×). Attack and release scale how hard the layers get driven so hits can saturate differently from the ring that follows. Then L1, L2, L3: each one saturates only its band and puts the rest back dry.
Serial - L1 into L2 into L3. Characters compound. Tape into tube is not either one alone.
Parallel - all three see the same input. Dry/Wet is the mix for that layer. Blend a low tape with a mid tube without one feeding the other.
After the layers: Decay and Rolloff shape the harmonics. Auto Gain matches level so Drive is color, not loudness. Lo-Split is dry below, saturated above. Output is the fader.
Input first. Oversample if you want it (off / 2× / 4× / 8×). Attack and release scale how hard the layers get driven so hits can saturate differently from the ring that follows. Then L1, L2, L3: each one saturates only its band and puts the rest back dry.
Serial - L1 into L2 into L3. Characters compound. Tape into tube is not either one alone.
Parallel - all three see the same input. Dry/Wet is the mix for that layer. Blend a low tape with a mid tube without one feeding the other.
After the layers: Decay and Rolloff shape the harmonics. Auto Gain matches level so Drive is color, not loudness. Lo-Split is dry below, saturated above. Output is the fader.

Anneal - Lo-Split, Input, envelope
Lo-Split is the bass-safe part. Default sits around 240 Hz. Below that stays dry. Above is the saturated path. If the kick walks, raise it.
Input is how hard you hit the whole chain without touching each Drive.
Attack / Release - the envelope on drive. Faster attack puts more of the transient into the shaper. Release is how long the heat hangs after a peak.
Serial when you want a stack. Parallel when you want two colors at once.
Input is how hard you hit the whole chain without touching each Drive.
Attack / Release - the envelope on drive. Faster attack puts more of the transient into the shaper. Release is how long the heat hangs after a peak.
Serial when you want a stack. Parallel when you want two colors at once.

Anneal - Layer
Three of these. Init only has L1 on.
Style is the family: Tape, Tube, Transformer, Transistor, Custom. Variant is the voice inside it. Drive is how hard this layer is hit. Lo Cut / Hi Cut is the band; saturate the body, leave the air, or the reverse. Organic is the little analog disagreement (parked on Custom).
Dry/Wet is live in Parallel. Odd/Even is live on Custom → Balanced.
Turn L2 and L3 on when one character isn’t the whole story. Triple Stack in the factory menu is the obvious demo: tape on the low, tube in the mid, transistor on top.
Style is the family: Tape, Tube, Transformer, Transistor, Custom. Variant is the voice inside it. Drive is how hard this layer is hit. Lo Cut / Hi Cut is the band; saturate the body, leave the air, or the reverse. Organic is the little analog disagreement (parked on Custom).
Dry/Wet is live in Parallel. Odd/Even is live on Custom → Balanced.
Turn L2 and L3 on when one character isn’t the whole story. Triple Stack in the factory menu is the obvious demo: tape on the low, tube in the mid, transistor on top.

Anneal - Styles
Tape - 30 IPS brighter/odder. 15 IPS the middle. 7.5 IPS thicker, more even.
Tube - 12AX7 even and classic. 12AU7 milder. EF86 edgier. 6V6 / EL84 the power-tube voices.
Transformer - Steel more odd. Nickel more even. Balanced leaner.
Transistor - JFET. Germanium soft and even. Silicon harder, mostly odd.
Custom - Warm, Bright, or Balanced with the Odd/Even slider in your hands.
You are not picking “sat on/off.” You are picking which harmonics, on which band.
Tube - 12AX7 even and classic. 12AU7 milder. EF86 edgier. 6V6 / EL84 the power-tube voices.
Transformer - Steel more odd. Nickel more even. Balanced leaner.
Transistor - JFET. Germanium soft and even. Silicon harder, mostly odd.
Custom - Warm, Bright, or Balanced with the Odd/Even slider in your hands.
You are not picking “sat on/off.” You are picking which harmonics, on which band.

Anneal - Harmonics, Rolloff, Decay
The display is the three bands and the harmonic energy. It follows Lo Cut, Hi Cut, Drive, and style. When a layer is working, you see it.
Rolloff tames the top of the harmonics after the layers. Decay Amt softens or adds bite along Power / Log / Exponential. Both hit the whole sat path, not one layer.
Rolloff tames the top of the harmonics after the layers. Decay Amt softens or adds bite along Power / Log / Exponential. Both hit the whole sat path, not one layer.

Anneal - Oversample, Auto Gain, Output
Oversample when Drive is hot or you’re printing. Off while you play if CPU cares; 4× or 8× on the bounce.
Auto Gain is on by default. If the output jumps when you punch Drive, it’s off.
Output is last, after Lo-Split.
Auto Gain is on by default. If the output jumps when you punch Drive, it’s off.
Output is last, after Lo-Split.
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