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Gradient
Bass-safe three-layer reverb

Gradient - How the signal is built
Stereo in. On each layer, Lo-Split comes first. The band under it stays centered, full level, and dry, and it stays out of the room.
The body above that split goes into the space. Near, Mid, and Far each pick their own. Hi-Split marks the air on that layer. Open leaves it in the room. Dry keeps it centered and out of the room. Shelf fades from one to the other.
Lo-Cut is separate. It removes lows on the dry path and on the tail.
The tails sum. Binaural, if you want it, crossfeeds the wet sum only. Mix sets the dry signal against that sum, and Output is last. Bypass keeps the same delay the dry path already uses, with the filtering out, so the insert stays in time.
The body above that split goes into the space. Near, Mid, and Far each pick their own. Hi-Split marks the air on that layer. Open leaves it in the room. Dry keeps it centered and out of the room. Shelf fades from one to the other.
Lo-Cut is separate. It removes lows on the dry path and on the tail.
The tails sum. Binaural, if you want it, crossfeeds the wet sum only. Mix sets the dry signal against that sum, and Output is last. Bypass keeps the same delay the dry path already uses, with the filtering out, so the insert stays in time.

Gradient - Visualizer
Near, Mid, and Far stay on the graph together. A layer that is off stays up, dimmed.
Drag the layer you have open. Lo-Split, Hi-Split, the bell, and the two cuts follow the point. The dots beside the bell are Q. The tint left of Lo-Split is the dry band. The tint right of Hi-Split is the air.
The grey trace is the visualizer. It reads the signal after Mix and before Output, so the three curves and the sound are on the same picture.
Drag the layer you have open. Lo-Split, Hi-Split, the bell, and the two cuts follow the point. The dots beside the bell are Q. The tint left of Lo-Split is the dry band. The tint right of Hi-Split is the air.
The grey trace is the visualizer. It reads the signal after Mix and before Output, so the three curves and the sound are on the same picture.

Gradient - Layers
Three of these. The name turns it on. Solo is that layer's tail and its dry floor.
Space picks the room. Rooms, halls, chambers, plates, springs, outdoors, atmospheric, then impulse responses. The arrows stay in that category.
Input is how hard this layer is hit. Reverb places it: Pre-delay, Size, Distance, Decay. Under Smudge, Damp darkens the tail, Mod moves it, and Detune spreads the wet, left side sharp and right side flat. Under Refine, Early and Diffuse build the onset, Bloom opens the tail behind the note, and Lo Decay shortens the lows in it.
EQ is this layer's curve, as knobs. Width is this layer. Mix gives its body to the room. Freeze holds the tail.
Near stays close. Far can go long. The ranges follow the distance.
Space picks the room. Rooms, halls, chambers, plates, springs, outdoors, atmospheric, then impulse responses. The arrows stay in that category.
Input is how hard this layer is hit. Reverb places it: Pre-delay, Size, Distance, Decay. Under Smudge, Damp darkens the tail, Mod moves it, and Detune spreads the wet, left side sharp and right side flat. Under Refine, Early and Diffuse build the onset, Bloom opens the tail behind the note, and Lo Decay shortens the lows in it.
EQ is this layer's curve, as knobs. Width is this layer. Mix gives its body to the room. Freeze holds the tail.
Near stays close. Far can go long. The ranges follow the distance.

Gradient - Binaural
One switch for the whole plugin. The word in the header turns it on. The knobs stay dim until then.
It places the summed tail. Amount is how strong the crossfeed is. Spacing is how far the other ear lags. Shadow is how much high end that ear loses. The dry low end stays put.
Front / Back brings the tail forward or sets it darker and further back. Up / Down lifts it, or fills it and darkens it. Center on either knob leaves that move alone.
It places the summed tail. Amount is how strong the crossfeed is. Spacing is how far the other ear lags. Shadow is how much high end that ear loses. The dry low end stays put.
Front / Back brings the tail forward or sets it darker and further back. Up / Down lifts it, or fills it and darkens it. Center on either knob leaves that move alone.
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